Core Rulebook | Spells | Obscuring Mist

Obscuring Mist

School: conjuration [creation] ()
Domain: Air Domain: 1; Cloud Subdomain: 1; Darkness Domain: 1; Ice Subdomain: 1; Loss Subdomain: 1; Oceans Subdomain: 1; Storms Subdomain: 1; Water Domain: 1; Weather Domain: 1
Level: Adept: 1; Arcanist: 1; Cleric: 1; Druid: 1; Elementalist Wizard: 1; Hunter: 1; Magus: 1; Oracle: 1; Shaman: 1; Sorcerer: 1; Warpriest: 1; Witch: 1; Wizard: 1
Components: V, S
Casting time: 1 standard action
Range: 20 ft.
Duration: 1 min./level (D)
Saving Throws: none
Spell Resistance: no
Effect: cloud spreads in 20-ft. radius from you, 20 ft. high

Description: Fog surrounds you.

A misty vapor arises around you. It is stationary. The vapor obscures all sight, including darkvision, beyond 5 feet. A creature 5 feet away has concealment (attacks have a 20% miss chance). Creatures farther away have total concealment (50% miss chance, and the attacker cannot use sight to locate the target).

A moderate wind (11+ mph), such as from a gust of wind spell, disperses the fog in 4 rounds. A strong wind (21+ mph) disperses the fog in 1 round. A fireball, flame strike, or similar spell burns away the fog in the explosive or fiery spell's area. A wall of fire burns away the fog in the area into which it deals damage.

This spell does not function underwater.